Details:
- Players: 1-4 (Yes, there is a solo mode)
- Play Time: 50-70m (55m -- on average; 90m -- first game)
- Ages: 12+ (as young as 9+ if you come from a regularly gaming family)
- Gameplay Balance: Symmetrical
- Key Mechanisms: Card & dice driven combat, Set collection, Hand management
FAQs:
- What is the win condition? Be first to complete animal defender sets (one from each animal class: Growth, Adapt, Swarm, Lethal, Decay) for all four of your Kingdom's Realms.
- What is a good description of the game experience? Wild Realms is a battling game for sure. The blend of strategy (chosing how best to utilize animal allies) and dice rolls (match animal strike values) to knock out opponents defenders, bring a kintetic excitement to most games.
- What type of gamer seems to enjoy Wild Realms the most? Wild Realms seems to mostly appeal to gamers who enjoy aggressive gameplay with tons of interaction (including some take that), some big "swing" moments, mixed with a medium level of strategy as you make ongoing choices to buildout your kingdom or to utilitze anaimals for their special abilities.
- What is the best player count for multiplay? As the game's audience has grown, it seems to us that players' preferences fall along the following lines: 70%—3-4 players / 30%—2 players
Base Game Components:
- 4x Player Boards (20"x14" / 50.8cm x 35.6 cm)
- 4x Player Decks (62-cards; includes 50 unique animals)
- 4x Player Aids
- 1x Legendary Beasts Deck (12-cards)
- 3x 12-sided dice
- 1x Rulebook
The ancient civilizations of humanity are forgotten. Nature has reclaimed the world. now is the Age of Animals. The Wild-lands stand unknown...unsettled...but with the dangerous and untamed, also comes beauty and wonder. The stunning vista of the Realms is yours to discover! Search out the Four Realms—the refreshing winds of Air, the lush forests of Land, the rushing waves of Water and the burning chasms of Fire. Quest with Animal allies into these untamed places and fight to establish a new Kingdom of Animals within the Wild Realms!
In this competitive game, 2-4 players draw 5-cards into their hand and use them to "build" their Kingdom by playing the Four Realms (Air, Land, Water, Fire) and Animals to defend them.
Players play their cards each turn in four phases: Unleash a Legendary Animal, Play Realm cards and Animals to defend them, Attack opponents to "knockout" their defenders and activate Animal allies' special abilities , Move Animals between Realms and Alliances in your Kingdom, and "Lock" Realm(s).
During the Attack phase, if a player feels the need (they are "behind" or just feeling lukcy) and have at least one "locked" Realm, they may engage in a risky "Realm Duel.".
A player wins (and the game ends) if they are the first to lock all Four Realms (Air, Land, Water, Fire) thereby completing their Kingdom.
Your Animal allies stand ready! Will you be the first to raise a new Animal Kingdom out of the Wild Realms?